Sanitation Truck Test: Design I/O’s pre Puppet Parade prototyping


A test using a kinect to identify a sanitation truck being placed against the wall. The rubbish is then collected by the truck, disappearing from the projection. 


We have been working intensively with Gigantic Mechanic, a NYC based game design firm to create a social game for our Great Hall exhibition on the theme of sustainability. We have spent a lot of time with dice and cards (my response was to make a game where you build a house out of the cards…

Kinect Tracking Video: by Design-IO at NYSCI

Prototyping for Puppet Parade, NYSCI’s artists in residence Design-IO, use a Kinect camera:


This is what the Kinect camera mounted above the screen sees. We needed to mount it in this way so we could easily see when someone’s arm was outstretched in front of them. 

Design Lab activity area at NYSCI. Photo: Andrew Kelly.

Design Lab activity area at NYSCI. Photo: Andrew Kelly.

Design Lab: Circuits.

A project of NYSCI’s Verizon Center for STEM Learning, Design Lab explores how design-based learning can give teachers new strategies for engaging all types of learners.


Some small scale reactable inspired tests of managing and sharing resources between two worlds.
Using shape detection to detect wooden pieces and assign them as resources. Still early tests.

We are using a Sony IR Camera looking down on the screen from above. The IR filter means that you don’t see the image on the screen, just the backlight of the screen with the shapes silhouetted.

(Source: design-ionysci)

Here’s a new blog by the Chief Content person at NYSCI, Eric Siegel:


At the NY Hall of Science, there are a whole slew of things I am working toward on any given day. This blog will focus on five projects that are all pretty large scale, all interesting and challenging across several different dimensions, and all in about the same stage of development. I will also…

(Source: theworks-nysci)


Design I/O is a Brooklyn based creative studio specializing in the design and development of cutting edge, immersive, interactive installations. Design I/O is led by founders Emily Gobeille and Theodore Watson. For the next four months we will be residents at the New York Hall of Science,…

(Source: design-ionysci)

Recipes for STEM Learning

The woman looked at the items on the table. Vegetable oil, egg yolks, linseed oil and other ingredients. The elements for a perfect creation were right there in front of her, if only she could find the right combination.

The woman was not cooking. She was attending a workshop where participants mixed powdered pigments with everyday materials such as oils, soap and sand to create unique paints. The workshop was part of the conference Design, Make, Play Growing the Next Generation of Science Innovators, which was hosted by NYSCI in collaboration with O’Reilly Media and the White House Office of Science Technology Policy. Design, Make, Play brought together educators, policy leaders, university researchers, and makers to discuss how the kinds of do-it-yourself innovations on display at the annual World Maker Faire can become inspirations for reforming and improving the teaching and learning of science, technology, engineering and math (STEM) in schools.

Paints weren’t the only things created that day – wooden cars, mini bobsleds, robots, pop-up cards and other projects required participants to try out new techniques, find solutions to problems, and use their inventiveness.

So what’s the best recipe for getting kids and adults interested in science? Start with a base of make-inspired projects then add a dash of curiosity and a pinch of critical thinking. Innovation is sure to follow!

View photos from Design, Make, Play

Design, Make, Play’s lead sponsor is Time Warner Cable’s Connect a Million Minds. Additional support is provided by the National Science Foundation, the Carnegie Corporation, and the Kauffman Foundation.

From Pop-Up Cards to Vibrocrafts

Participants at today’s Design, Make, Play: World Maker Faire Workshop, Phase Two spent the day exploring ways to enrich learning and increase student interest in science and math with projects that focus on making, designing and engineering. Workshop activities included making pop-up cards with LEDs, creating a robot from scratch, and building a wooden car, among others. The two-day workshop is a collaboration between NYSCI and O’Reilly Media.

Pictured: A conference attendee builds a Vibrocraft in a session presented by the Eli Whitney Museum.