Hooking Up at World Maker Faire

Not many people can say they’ve hooked up with the four elements, but NYSCI Librarian Rebecca Reitz is working towards doing just that.

Wielding only a crochet hook, Rebecca will use yarn, beads, seashells and other decorative items to create her fiber art piece EARTH.AIR.FIRE.WATER. The first part of the project will focus on Earth and will be displayed at World Maker Faire, a two-day festival celebrating the do-it-yourself movement.

Rebecca’s EARTH project was inspired by a recent vacation in the Adirondacks. Using yarn with various hues of greens and browns, and lots of improvisation (inventing the patterns as she crochets), she has created afghan squares of various Earth-themed subjects, which will be exhibited at World Maker Faire.

“I like reinterpreting the world in crochet – a medium I love,” said Rebecca. “People find a form of expression that best suits their character, and I found crochet.”

Since she was a teenager, Rebecca has been crocheting a variety of items including hats, scarves, blankets and even some molecule-inspired jewelry. At last year’s Faire, she presented three-dimensional, crocheted mushrooms attached to real pieces of wood. And NYSCI’s Science Technology Library displays some of her yarn-bombing work year-round.

To learn more about her art, hook up with Rebecca at World Maker Faire, which will be held at NYSCI on September 17 and 18.

Blow, Blow, Thou Maker Wind

At this year’s World Maker Faire, event organizers and Faire-goers alike will be hoping for warm days with sunny skies. But one Maker will be cheering on the wind.

Karl Szilagi, NYSCI exhibit technician, will be presenting his project, Listen to the Wind at this year’s Faire. Comprised of 30 kites of various sizes attached to one main line, Listen to the Wind showcases the sound a kite string makes when it’s under tension. The sound created by the kites will be amplified and transmitted to a pair of headphones, which will be available to Faire-goers. Karl hopes that his project inspires people to think more deeply about the seemingly simple act of flying a kite:

“I would like visitors to take away from the experience an understanding of how the humming of a kite string can reveal powerful forces at work that are often inaudible and otherwise invisible.”

Karl became interested in kites in the late 1980s after seeing several people flying kites high in the air in Central Park. He then started creating his own kites and has since built approximately 1,500 kites, although this is his first kite involving sound. 

So what exactly does a kite sound like? Find Karl at World Maker Faire to find out!

Making Science Hip

Deconstruction Zone

How do you get someone excited about the technology behind a computer processor? By breaking it down into smaller parts. Literally.

NYSCI’s Deconstruction Zone at last year’s World Maker Faire was so popular with kids and adults that it is being brought back for this year’s festival, which will be held on September 17 and 18. With screwdrivers and pliers, kids and adults at the 2010 World Maker Faire took apart computer and electronic equipment with a goal of, well, to take apart computer and electronic equipment. And they had a blast doing it. Clearly someone forgot to tell them that it was a form of science education.

In this age of standardized tests, rote memorization, and textbooks, it’s easy to see why most students dread their science and math classes. Where, really, is the fun in traditional science and math education? But taking apart electronics? Now, that sounds fun! 

And having fun can lead to a deeper exploration of the sciences. In a recent PBS Newshour show, Dale Dougherty, editor and publisher of Make magazine and founder of Maker Faire, said

“I see making as a gateway to engineering and science. When I talk to engineers and scientists, I can ask them, what fascinated you as a kid? And someone said, well, you know, I used to take refrigerators apart.” 

World Maker Faire has hundreds of these kind of fun opportunities for visitors. The two-day event brings together hundreds of “Makers” who show off their inventions and encourage visitors to become Makers themselves and to create, build and invent. In the process, they show us the “fun” in science, technology and math. When you see trendy people with their cool inventions, suddenly science and technology doesn’t seem so boring or geeky anymore. And when you get to invent your own cool products, a career choice in the sciences seems not only possible, but appealing.

NYSCI has been exploring ways to harness the spirit of “making” to increase interest in the sciences. NYSCI and Maker Faire staff worked to ensure that the inaugural World Maker Faire included a large range of activities for children and families. And after the festival, NYSCI hosted a two-day workshop with more than 80 leaders in education, science, technology and the arts to explore how the Maker movement can stimulate innovation in education.

This year’s Faire will be even bigger than last year, with hundreds of additional Makers and even more activities for children and families. And more opportunities to show kids and adults, that science is fun—whether or not you keep your computer in one piece.

Fido, What Are You Thinking?

Image: Oregan Zoo courtesy of NYSCI

Animals are a part of our daily lives. Whether you wake up to see your dog holding his leash in his mouth, hear birds chirping outside your window, or have a squirrel steal a bite of your food when you’re not looking, you share your space with animals. But do animals think, or are they governed only by instinct? 

A new exhibition exploring this question is currently being developed by a team of experts headed by NYSCI’s science interpretation consultant, Martin Weiss. Dr. Weiss helped create the NYSCI traveling exhibitions Charlie and Kiwi’s Evolutionary Adventure and Molecules & Health … The Shape of Science. Funded by a grant from the National Science Foundation, the new animal cognition exhibition, titled Wild Minds – What Animals Really Think, will premiere at NYSCI and the Staten Island Zoo in October. It will then tour the country with stops planned in Oregon, California, Indiana and Ohio.

Creating Wild Minds has been a large undertaking, involving many people and institutions. The project’s development team includes Diana Reiss from Hunter College’s Department of Psychology, who is best known for her work on mirror self-recognition among dolphins and elephants; and John Fraser, a conservation psychologist and educator currently serving as Director of the Institute for Learning Innovation’s New York office. Partner institutions include the Staten Island Zoo, the Oregon Museum of Science and Industry, the Oregon Zoo, the California Science Center, Santa Barbara Zoo, Science Central, Fort Wayne Children’s Zoo, COSI (Center of Science and Industry), and the Columbus Zoo and Aquarium.

Programming planned for Wild Minds will include NYSCI-style hands-on, do-it-yourself activities that you can try with animals in and around your home. What do you think your pet will think of that?

Coaching Science in Catholic Schools

When you think of a coach, images of push-ups and laps around the track may come to mind. At NYSCI, our coach doesn’t carry a whistle or make you do jumping jacks, but she will help you think differently about science.

Jasmine Maldonado has been a Science Coach Specialist at NYSCI since 2007. She provides teachers with different approaches for their science lessons.

“The NYSCI approach is more hands-on and inquiry-based as opposed to just teaching out of a textbook,” says Jasmine. “We encourage teachers to ask their students questions that require explanations, not just yes or no answers.”

As a Science Coach Specialist, Jasmine is an integral contributor to The Partnership for Inner-City Education, which works to improve science education at Catholic schools in New York City. Jasmine visits schools new to the program on a weekly basis and checks on existing schools on a biweekly basis.

Since it’s start in 2007, the program has worked with approximately 100 teachers and 3,000 students. Participating schools have seen increased use of the school’s science labs, an increase in hands-on and inquiry-based science teaching across the grades, increased student participation in regional science and technology competitions, and improved state science exam scores.

Interest in the program is high. Two more schools were just added to the program during the 2010 – 2011 school year, with more expected next year. Due to demand, NYSCI is hoping to expand by bringing on another Science Coach Specialist. 

In a study looking at the efficacy of the coaching model, The Partnership for Inner-City Education stated:

“NYSCI’s work with our schools has transformed the way science is being taught. Students are so engaged during and inspired by their science classes that they are dreaming about pursuing careers in science. The teachers are highly motivated by the children’s enthusiasm and want to continue to expand their knowledge in this subject.” 

Now, go run another lap around the microscope.

“This not cookie…this BOOKIE!”– Cookie Monster

It's Tyrannosaurus Rex - ebook

A research center connected with Sesame Workshop, the nonprofit organization behind Sesame Street, has partnered with NYSCI to study differences in learning between e-books and traditional print books.

Researchers from the Joan Ganz Cooney Center at Sesame Workshop arrived at NYSCI yesterday to conduct the first day of their research with young visitors in Preschool Place. Studies will also be conducted on Friday and Saturday.

The research focuses on science books for children ages 3-5 and uses both traditional print and iPad platforms. The NYSCI-based studies comprise the first piece of a three-part R&D project driven by the following questions:

  • How does the co-reading experience differ on print and electronic platforms?
  • What implications do these differences have for science learning?
  • How can e-books be designed to maximize parent-child interactions?

The research at NYSCI examines the design of print and electronic science books. Design elements that are found to support parent-child interactions and child comprehension will be used in prototypes for the second phase of the study. The third and phase consists of the creation of an e-book maximizing parent-child engagement.

The collaboration between NYSCI and the Joan Ganz Cooney Center is undertaken by NYSCI’s Sara Lee Schupf Family Center for Play, Science, and Technology Learning (SciPlay). SciPlay was launched last September to build a national center of expertise in play-based learning. SciPlay researchers investigate how people of all ages can learn science, technology, engineering and math through play.

Collaborations with researchers such as those at the Joan Ganz Cooney Center play an important part of how SciPlay studies how to transform play into lifelong science learning.

More than 30 parent-child pairs will be recruited to participate in the first phase of this project. Cookies will not be provided.

With a Little Help From Technology

PST Rich Stimuli Data Collection Project

With a little help from technology, people can see better, run faster, and do things more efficiently. NYSCI is currently working on an exhibition that will explore the user-focused engineering process that’s used to design products that enhance people’s abilities, from sneakers to eyeglasses, to wheelchairs and prosthetics. The exhibition, called Human+ (“Human Plus”), is a collaboration with the Quality of Life Technology Center (QoLT) and the Oregon Museum of Science and Industry (OMSI). The end user figures prominently in building assisted technology products, so engineers have to consider the user at every stage of design. It is this process of asking, imagining, creating and testing that the exhibition will investigate.

Human+ won’t open until 2013, but NYSCI staff are already hard at work identifying projects to test with visitors. Working with a group of advisors that includes academics, engineers, and people with disabilities, NYSCI staff are searching for stories and projects that will capture the attention of museum visitors. A “soft-touch” robotic arm, a wheelchair with a snowplow attached, and prosthetic legs designed for running are some of the projects under consideration.

The exhibition’s main messages will include:

  • Engineering is a creative process that can design technologies to meet human needs and improve people’s lives.
  • Everyone can design something that helps people use their abilities to achieve their goals.
  • Users should be central to the design process.
  • Whether it’s sneakers or eyeglasses, or wheelchairs or prosthetics, everyone uses technology to accomplish things.

Opening in fall 2013 at NYSCI, Human+ will include examples of assisted technology projects, narratives from people with disabilities about how they have modified or designed technology to help them reach their goals, and stations where visitors can design and build products of their own.