Seven years after Sputnik 1 was launched into orbit, and just six weeks after the U.S. space probe Ranger 7 sent back the first close range photos of the moon, civic leaders and Nobel Laureates gathered in Flushing Meadow, Queens, on a hot September day in 1964 to dedicate the World’s Fair Hall of Sciences as a permanent structure committed to science education and exploration in New York City.
STEM – the acronym popular with educators and policymakers – shortens the decidedly clunky phrase: science, technology, engineering and mathematics. But something seemed to be missing. So leaders from science, engineering, mathematics, education and design have been advocating incorporating art and design into STEM education. In other words, STEM should now be referred to as STEAM.
A writer from The Atlantic, who applauded the new STEAM acronym, quoted NYSCI’s President and CEO Margaret Honey as saying “It’s not about adding on arts education. It’s about fundamentally changing education to incorporate the experimentation and exploration that is at the heart of effective education.”
Computer hackers and fashion designers don’t usually have a lot in common. But this weekend at NYSCI, teenagers at the Playable Fashion workshop will be a little bit of both.
Twenty teens at the free, two-day workshop will learn how to hack a digital game and will design and create their own wearable, game controller glove. In the process, they’ll learn about sewing, circuits, switches, sensors and the digital tools needed to produce a video game.
The program, a partnership between NYSCI, Eyebeam and the HIVE NYC Network, encourages a multidisciplinary approach to learning, covering skills in technology, fashion and video game design.