“This not cookie…this BOOKIE!”– Cookie Monster

It's Tyrannosaurus Rex - ebook

A research center connected with Sesame Workshop, the nonprofit organization behind Sesame Street, has partnered with NYSCI to study differences in learning between e-books and traditional print books.

Researchers from the Joan Ganz Cooney Center at Sesame Workshop arrived at NYSCI yesterday to conduct the first day of their research with young visitors in Preschool Place. Studies will also be conducted on Friday and Saturday.

The research focuses on science books for children ages 3-5 and uses both traditional print and iPad platforms. The NYSCI-based studies comprise the first piece of a three-part R&D project driven by the following questions:

  • How does the co-reading experience differ on print and electronic platforms?
  • What implications do these differences have for science learning?
  • How can e-books be designed to maximize parent-child interactions?

The research at NYSCI examines the design of print and electronic science books. Design elements that are found to support parent-child interactions and child comprehension will be used in prototypes for the second phase of the study. The third and phase consists of the creation of an e-book maximizing parent-child engagement.

The collaboration between NYSCI and the Joan Ganz Cooney Center is undertaken by NYSCI’s Sara Lee Schupf Family Center for Play, Science, and Technology Learning (SciPlay). SciPlay was launched last September to build a national center of expertise in play-based learning. SciPlay researchers investigate how people of all ages can learn science, technology, engineering and math through play.

Collaborations with researchers such as those at the Joan Ganz Cooney Center play an important part of how SciPlay studies how to transform play into lifelong science learning.

More than 30 parent-child pairs will be recruited to participate in the first phase of this project. Cookies will not be provided.

Playful Learning at NYSCI

Linear Motion Animation Still

NYSCI educators will be testing three educational games this June and July. Produced by SciPlay, NYSCI’s Sara Lee Schupf Family Center for Play, Science, and Technology Learning, the games will be prototyped with middle school students, and will eventually be adapted for use in NYSCI’s Science Playground.

The goal of the games is to have the students use experimentation to understand science concepts such as rotational and linear motion, force, velocity, friction, and kinetic and potential energy. In the Rotational Motion Game, kids explore circular motion by moving a small bowling ball in a circle using a mallet, while a camera and projector track and display the ball’s path. In the Cart Activity Game, students are challenged to create either constant velocity or acceleration by pushing a cart on a linear track. In the Slide Game, light sensors positioned at the top and bottom of a playground slide help calculate each student’s speed down the slide, allowing participants to investigate friction, and kinetic and potential energy.

The three games are part of research about playful learning that is at the core of SciPlay. SciPlay aims to create hands-on experiences that instill an understanding of science, technology, engineering and mathematics (STEM). The activities created as a result of prototyping sessions and other research at SciPlay will be adapted for use in classrooms and playgrounds throughout the country.